In essence, rather than having to work around and with flawed code from 10 years ago and keeping on patching NMM, starting fresh with Vortex and now two full-time programmers working on it enabled us to build exactly the mod manager we wanted from the ground up. Not only that, but we are also distributing it with a GPL-3 license, meaning Vortex is open source and based on extensions which gives avid programmers the ability to extend its functionality through plugins. In many regards, Vortex is the amalgamation of now almost 10 years of our joint experience in making and maintaining mod managers. Therefore, in 2016 we brought on a full-time developer with a proven track record of making mod managers to create from scratch a new, modern mod manager with the simplicity of NMM paired with high-end functionality that would further work with a vast number of games (at this point almost 70). The longer users stuck with NMM, the more likely it became that it would cause issues such as corrupted mod installations, all without notifying or alerting users to it. Maintaining and updating Nexus Mod Manager meant carrying over inherent flaws in its code from revision to revision and adding functionality to it - such as mod packs, which we are aiming to do in the not too distant future - became akin to building on top of a crumbling foundation. Since then, we’ve been working hard to bolster the functionality and scope of NMM despite being constantly stymied by code that is long past its prime written by developers who have long since moved on from the community and their work on the mod managers.Īs our community has massively grown since the days of Oblivion and Fallout 3 (from half a million users back then to now almost 18 million), both the standards for the code base of our designated mod manager as well as the standards for its functionality have evolved. "The main reason why we decided to create a new mod manager from scratch, rather than to continue on with Nexus Mod Manager is that the latter is based on code written for Oblivion (Oblivion Mod Manager) and Fallout 3 (Fallout Mod Manager) - games that are now over 10 years old. The following is taken directly from the Vortex knowledge base & is indicated as such by " " : This guide does not recommend one over the other. There are other Mod Managers out there that are very powerful like MO2 or Wrye Bash. There is also a Q & A section as well as reference links which will be updated as needed. This guide is now a combination "How-to" guide and info from the "Knowledge Base". Over time the guide has grown with content I added to what it is today. I was simply porting over information directly from Vortex to Steam via copy & paste in a Guide format for whomever may be interested. Originally much of this guide was copied directly from the Vortex Knowledge Base (I did speak with the very helpful folks in the Nexus Vortex forums, like Tannin42 and Pickysaurus, before publishing this "guide"). So rather than giving my personal opinion I thought it would be helpful to give folks a few words directly from the Vortex archives. I spend a considerable amount of my time helping Gamers with their modding questions and many are confused as to which Mod Manager to use and that confusion is many times compounded by "bad information" regarding what Vortex is, who designed Vortex and what happened to Nexus Mod Manager. Hopefully it serves as a means to cut through the main question for Gamers that are new to the modding scene. First, why this guide and what does it contain?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |